The ArcGIS System, Fabian von Bechen, Esri Deutschland

ArcGIS – is a modern GIS and offers a broad portfolio with a variety of applications directly out-of-the-box. In the workshop we will show you how to use ArcGIS to prepare a mapping in the field, collect data and display these results in real time.

You will learn about ArcGIS Online with its applications ArcGIS Survey123 and the ArcGIS Dashboard.

Throughout the workshop we will do hands-on exercises and if you don’t have an ArcGIS license, no problem “we’ll bring everything”.

Introduction to the Robot Operating System (ROS), Arman Khami (M. Sc.), Leibniz University

When you think of robots, the first thing that probably comes to mind is a moving body that looks like us humans. While this is not entirely wrong, it does not represent all types of robots. In general, an object that moves with the help of sensors can be classified as a robot. Therefore, we can say that a robot is an object that senses the environment, combines and analyzes the collected data, and uses it to move or perform a specific task.  

However, the question is how to process the data coming from the sensors technically. The quick answer is that ROS is a tool for this purpose. In a three-hour workshop you will learn what ROS is, how it works and why it is useful for you as a geodetic engineer to be able to work with it.

Hydrography, Tanja Dufek (M. Sc.), HafenCity University

Hydrography is a sub-discipline of geodesy and deals with the measurements and visualisation of the physical features of water bodies (ranging from oceans to rivers and lakes) as well as the adjacent land. Historically, the main task of hydrography is to issue nautical charts for the safety of navigation. In this workshop, we will provide an insight into the methods and applications of hydrography. After an introductory presentation, you will solve hydrography-related tasks in small groups.

Virtual Reality, Simon Deggim (M. Sc.), HafenCity University

The technological advancements in the area of Virtual Reality (VR) in the past years have the potential to have a continuously growing impact on our everyday lives. VR is already in use for applications in training, simulations, games, data visualisation and many more. In combination with tools for 3D documentation, modelling and software for creating interactive virtual worlds, VR has the means to play an important role the conservation and visualisation of cultural heritage for museums, educational institutions and other cultural areas. This workshop gives an overview about some general aspects of VR. During a Live-VR-Session, participants will get the chance to dive into the virtual worlds and explore some of our VR projects about reconstructed historic cities and buildings as well as some remarkable student projects.